Tezuka: We wanted to create a game with much more to offer than ever before, so this time, we didn’t set a fixed time period for development, which is usually decided before we kick off. Thankfully, Tezuka-san also told us to prioritize content over schedule. series but rather create a new game engine that would serve as a foundation for future 2D Mario games. Hayashida: Yes, I remember Mouri-san saying during the early stages of development that we shouldn’t use the same game engine as in the New Super Mario Bros. …But apparently, Tezuka-san thought it would be fine. Hayashida: No, no, I wasn’t! (Laughs) Players have created so many different courses in Super Mario Maker and Super Mario Maker 2 that I was worried about whether we could do anything new that would go beyond that.
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